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Christopher Bowden, Director
May 30, 20171 min read
Balancing Games - Completion Time
I wrote a piece a few weeks ago about balancing games for movement. This time I want to focus on completion time. Let me tell you; there...
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Christopher Bowden, Director
May 19, 20172 min read
Bearing the Brunt of Criticism: Play Testing Your Game
I started play testing Pandemonium Estate long before it was even ready to be play tested. I was eager to play because thought I nailed...
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Christopher Bowden, Director
May 15, 20172 min read
Balancing Games - Movement Styles
As a game designer, I think it's important to at least play other games. For a while I didn't want the influence of other games to impact...
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