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Curbing Instant Gratification
I don't know about you, but I sometimes could use a break from the instant yet temporary satisfaction we get in life. Sure, it's nice to...
Christopher Bowden, Director
May 23, 20172 min read
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Bearing the Brunt of Criticism: Play Testing Your Game
I started play testing Pandemonium Estate long before it was even ready to be play tested. I was eager to play because thought I nailed...
Christopher Bowden, Director
May 19, 20172 min read
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Balancing Games - Movement Styles
As a game designer, I think it's important to at least play other games. For a while I didn't want the influence of other games to impact...
Christopher Bowden, Director
May 16, 20172 min read
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